Welcome to the Neighborhood
Card Decoder™ · Lesson 2
Before you read a single line, know which neighborhood you're standing in.
The card is split into nine neighborhoods — Year, 2468 (or Evens), Any Like Numbers, Quints, Consecutive Run, 13579 (or Odds), Winds and Dragons, 369, and Singles and Pairs. Each one groups hands that share the same shape.
Here's the part nobody tells you: your neighborhood decides which tiles are even in play, before you've read a word of any line. A 2468 neighborhood only deals in even numbers. A 13579 neighborhood only deals in odd. Know your neighborhood, and you've already ruled out most of the card.
Each ‘neighborhood’ has its own rules about who's allowed to live there — and that decides everything before you've read a single tile.
NEIGHBORHOODS = The sections of the card
Two house rules apply no matter which neighborhood you're in: Flowers and Dragons are sometimes invited into a line and sometimes not — it depends on the specific line. And Jokers follow one rule everywhere: they can never fill a Single or a Pair, but they're always welcome in a Pung (set of 3 tiles), Kong (set of 4 tiles), or Quint (set of 5 tiles).
That's your whole neighborhood, in one visit.
Keep that in your pocket. Every lesson from here is just one more stop on the same walk.
Next, we walk down one street.
See a neighborhood in action — today's Daily Rack Challenge™ pulls from one of these nine neighborhoods.
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